| Agent |
A persistent worker identity — the "pet" in pets vs cattle |
concept |
| Agent Bead |
A worker's persistent identity in the Beads data plane |
bead |
| Bead |
The fundamental unit in the Beads data plane; comes in Pinned and Ephemeral types |
bead |
| Boot the Dog |
Cron dog that wakes every 5 min to check on the Deacon |
role |
| Convoy |
A type of Bead |
bead |
| The Crew |
Long-lived per-rig coding agents you interact with directly |
role |
| The Deacon |
Patrol agent that keeps Gas Town running in a loop |
role |
| Dogs |
The Deacon's personal crew for maintenance and handyman tasks |
role |
| Ephemeral Bead |
A type of Bead that is temporary, as opposed to a Pinned Bead |
bead |
| Epic |
A Bead with children |
bead |
| Formula |
A Formula in Gas Town |
concept |
| Gas Town Plugin |
A plugin for extending Gas Town |
concept |
| Gate Bead |
A type of Bead that has a Gate state |
bead |
| Gate State |
A pause state, such as awaiting a GH Action or CI/CD |
concept |
| GUPP |
The mechanism that keeps all Gas Town agents moving forward |
concept |
| GUPP Nudge |
A startup poke (gt nudge) that kicks a worker into reading mail when GUPP alone isn't enough |
concept |
| guzzoline |
Molecularized work — work in the form that agents can pick up and complete a step at a time |
concept |
| handoff |
When one worker hands work off to another worker |
concept |
| Hook |
A type of Bead used for GUPP |
bead |
| Identity Type |
The role category of a worker, represented by a Role Bead |
bead |
| Inbox |
A worker's inbox, derived from Town Mail |
bead |
| The Mayor |
Your concierge and chief-of-staff; the main agent you talk to |
role |
| Merge Queue (MQ) |
The queue for merging code changes |
concept |
| Merge Request (MR) |
Adds a PR to the code merge queue |
concept |
| Messaging |
Bead-backed messaging for events |
bead |
| mol |
Short for Molecule |
concept |
| Molecular Expression of Work (MEOW) |
The concept behind Molecules — see Molecule |
concept |
| Molecule |
Gas Town workflows — composable units of work |
concept |
| The Overseer |
You, the human boss of the whole system |
role |
| Patrol |
Long strings of steps encoded as linked beads; basically a workflow |
bead |
| Pinned Bead |
Persistent beads that float like sticky notes and never get closed; includes Agent, Role, Hook |
bead |
| Polecats |
Ephemeral per-rig workers that swarm to produce merge requests |
role |
| Protomolecule |
A set of Beads that act as a template for creating Molecules |
bead |
| Refinery |
Agent responsible for intelligently merging all changes to main |
role |
| Rigs |
Projects (git repos) managed by Gas Town |
place |
| Role Bead |
A type of Pinned Bead that represents a role |
bead |
| Seance |
Recovery process when a handoff or self-handoff goes wrong |
concept |
| self-handoff |
A worker slings work to a future version of itself, then restarts the Session |
concept |
| Session |
Ephemeral Claude Code session — the "cattle" in pets vs cattle |
concept |
| slinging |
You "sling" work onto a worker's Hook |
concept |
| Swarm |
Ephemeral Agent Session taking on persistent work like Molecules |
concept |
| The Town |
Your HQ directory that orchestrates all workers across rigs |
place |
| Town Mail |
Bead-backed messaging between Gas Town agents via inboxes |
bead |
| The Witness |
Per-rig patrol that watches over polecats and keeps them unstuck |
role |
| Wisp |
An ephemeral workflow in Beads |
bead |
| Worker |
See Role Class -- Worker |
role |
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