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spaced repetition prompts - blog section 12 - Patrols
spaced repetition prompts - blog section 12 - Patrols

Blog Post -- Section 12 - Patrols

What is a Patrol implemented as?

An ephemeral (Wisp) workflow that the agent runs in a loop.

What happens when a Patrol worker finds no work in its steps?

Exponential backoff — the agent waits longer and longer before starting the next patrol.

What wakes a sleeping Patrol worker?

Any mutating gt or bd command will wake the town.

What does the Refinery's patrol do at its core?

Processes the Merge Queue until it's empty or it needs to recycle the session.

Who does The Witness check in on?

The Polecats and Refinerys — but it also peeks in on The Deacon.

What level of plugins does The Witness run?

Rig-level plugins.

What level of plugins does The Deacon run?

Town-level plugins.

What is the concern with long-running Patrol steps?

They interfere with Town Mail, the cooperative, mail-based eventing system.

How does The Deacon avoid having long-running Patrol steps?

He hands them off to Dogs to do.


Next section: section 13 - Gas Town Plugins


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