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spaced repetition prompts - blog section 12 - Patrols

^ spaced repetition prompts - blog section 12 - Patrols


Blog Post -- Section 12 - Patrols

What is a Patrol implemented as? ? An ephemeral (Wisp) workflow that the agent runs in a loop.

What happens when a Patrol worker finds no work in its steps? ? Exponential backoff — the agent waits longer and longer before starting the next patrol.

What wakes a sleeping Patrol worker? ? Any mutating gt or bd command will wake the town.

What does the Refinery's patrol do at its core? ? Processes the Merge Queue until it's empty or it needs to recycle the session.

Who does The Witness check in on? ? The Polecats and Refinerys — but it also peeks in on The Deacon.

What level of plugins does The Witness run? ? Rig-level plugins.

What level of plugins does The Deacon run? ? Town-level plugins.

What is the concern with long-running Patrol steps? ? They interfere with Town Mail, the cooperative, mail-based eventing system.

How does The Deacon avoid having long-running Patrol steps? ? He hands them off to Dogs to do.


Next section: section 13 - Gas Town Plugins


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