spaced repetition prompts - blog section 12 - Patrols
^ spaced repetition prompts - blog section 12 - Patrols
Blog Post -- Section 12 - Patrols
What is a Patrol implemented as? ? An ephemeral (Wisp) workflow that the agent runs in a loop.
What happens when a Patrol worker finds no work in its steps? ? Exponential backoff — the agent waits longer and longer before starting the next patrol.
What wakes a sleeping Patrol worker?
?
Any mutating gt or bd command will wake the town.
What does the Refinery's patrol do at its core? ? Processes the Merge Queue until it's empty or it needs to recycle the session.
Who does The Witness check in on? ? The Polecats and Refinerys — but it also peeks in on The Deacon.
What level of plugins does The Witness run? ? Rig-level plugins.
What level of plugins does The Deacon run? ? Town-level plugins.
What is the concern with long-running Patrol steps? ? They interfere with Town Mail, the cooperative, mail-based eventing system.
How does The Deacon avoid having long-running Patrol steps? ? He hands them off to Dogs to do.
Next section: section 13 - Gas Town Plugins