Glossary
^ Gas Town -- Glossary
| Term | Description | Kind |
|---|---|---|
| Agent | A persistent worker identity — the "pet" in pets vs cattle | concept |
| Agent Bead | A worker's persistent identity in the Beads data plane | bead |
| Bead | The fundamental unit in the Beads data plane; comes in Pinned and Ephemeral types | bead |
| Boot the Dog | Cron dog that wakes every 5 min to check on the Deacon | role |
| Convoy | A type of Bead | bead |
| The Crew | Long-lived per-rig coding agents you interact with directly | role |
| The Deacon | Patrol agent that keeps Gas Town running in a loop | role |
| Dogs | The Deacon's personal crew for maintenance and handyman tasks | role |
| Ephemeral Bead | A type of Bead that is temporary, as opposed to a Pinned Bead | bead |
| Epic | A Bead with children | bead |
| Formula | A Formula in Gas Town | concept |
| Gas Town Plugin | A plugin for extending Gas Town | concept |
| Gate Bead | A type of Bead that has a Gate state | bead |
| Gate State | A pause state, such as awaiting a GH Action or CI/CD | concept |
| GUPP | The mechanism that keeps all Gas Town agents moving forward | concept |
| GUPP Nudge | A startup poke (gt nudge) that kicks a worker into reading mail when GUPP alone isn't enough |
concept |
| guzzoline | Molecularized work — work in the form that agents can pick up and complete a step at a time | concept |
| handoff | When one worker hands work off to another worker | concept |
| Hook | A type of Bead used for GUPP | bead |
| Identity Type | The role category of a worker, represented by a Role Bead | bead |
| Inbox | A worker's inbox, derived from Town Mail | bead |
| The Mayor | Your concierge and chief-of-staff; the main agent you talk to | role |
| Merge Queue (MQ) | The queue for merging code changes | concept |
| Merge Request (MR) | Adds a PR to the code merge queue | concept |
| Messaging | Bead-backed messaging for events | bead |
| mol | Short for Molecule | concept |
| Molecular Expression of Work (MEOW) | The concept behind Molecules — see Molecule | concept |
| Molecule | Gas Town workflows — composable units of work | concept |
| The Overseer | You, the human boss of the whole system | role |
| Patrol | Long strings of steps encoded as linked beads; basically a workflow | bead |
| Pinned Bead | Persistent beads that float like sticky notes and never get closed; includes Agent, Role, Hook | bead |
| Polecats | Ephemeral per-rig workers that swarm to produce merge requests | role |
| Protomolecule | A set of Beads that act as a template for creating Molecules | bead |
| Refinery | Agent responsible for intelligently merging all changes to main | role |
| Rigs | Projects (git repos) managed by Gas Town | place |
| Role Bead | A type of Pinned Bead that represents a role | bead |
| Seance | Recovery process when a handoff or self-handoff goes wrong | concept |
| self-handoff | A worker slings work to a future version of itself, then restarts the Session | concept |
| Session | Ephemeral Claude Code session — the "cattle" in pets vs cattle | concept |
| slinging | You "sling" work onto a worker's Hook | concept |
| Swarm | Ephemeral Agent Session taking on persistent work like Molecules | concept |
| The Town | Your HQ directory that orchestrates all workers across rigs | place |
| Town Mail | Bead-backed messaging between Gas Town agents via inboxes | bead |
| The Witness | Per-rig patrol that watches over polecats and keeps them unstuck | role |
| Wisp | An ephemeral workflow in Beads | bead |
| Worker | See Role Class -- Worker | role |